Jan 26, 2011 0
Jan 11, 2010 2
Drawing in Bed!
I’m sure anyone who’s owned a Wacom tablet for any reasonable length of time has probably figured this out themselves, but just in case: I’ve happened upon the perfect solution for in-bed drawing… the WacomBook Pro!

My wonderful electric blanket, combined with the comfort of being in bed might actually lead to some semi-decent concept art for our next iPhone game! I’m very excited to be getting back into full-pace game development again, as the holidays didn’t really see much productivity after the release of Grinchmas.
We’ve all been putting some time into getting odds-and-ends checked off over the past few weeks. In my case, this means a lot of nasty end-of-year tax yuckiness, as well as working on hiring our first employee. While all these things are quite important to Limbic, I don’t get the same sense of satisfaction as real saving-data-to-disk work like these concept images I’m going to be working on in the next few days.
Tomorrow should be a fun day too, I’ll be flying out to KLVK (Livermore Municipal Airport) for some alternate airport training. I haven’t flown that far since I did my first big chunk of flight training seven years ago, so it’ll be a nice chance to hit some cruise speeds in the 172SP and try a new traffic pattern. They’ve got a big wide runway out there too, so I’m expecting to make some terrible too-high approaches the first few times around.
Aug 11, 2009 0
Livraria da Vila
This has got to be one of the most creative and beautiful storefronts (and interiors) I’ve seen… (via ArchDaily)

More Photos
Aug 4, 2009 0
Limbic is Hiring
We’re looking for 3D artists over at Limbic Software:
(link)
3D Artists
Hired on a contract, by project basis. Must provide own tools and hardware.
Requirements:
- Knowledge of 3D Studio MAX, and specific tools pertaining to low-poly game development, such as UV unwrap and poly/mesh editing.
- Experience painting textures for models, and arranging into texture sheets.
- Comfortable editing basic text files to add texture/model information.
Jun 21, 2008 0
Darkroom Finally Launched
I’ve been working hard getting Darkroom and the Darkroom Website up and running, but it’s all finally done, and open to the public.






