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	<title>Sweating the Details &#187; iPhone</title>
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	<description>A Compulsively Obsessing Blog</description>
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		<title>ARM Optimization from Apple Tech Talks</title>
		<link>http://articles.akgfx.com/2009/10/quick-tip-from-apple-tech-talks/</link>
		<comments>http://articles.akgfx.com/2009/10/quick-tip-from-apple-tech-talks/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 21:39:44 +0000</pubDate>
		<dc:creator>Arash Keshmirian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Thumb]]></category>

		<guid isPermaLink="false">http://articles.akgfx.com/?p=101</guid>
		<description><![CDATA[Okay, finally a definitive word from Apple on the ARM modes, and how for it to be set for maximum awesome: In Project Settings, set &#8220;Compile for Thumb&#8221; as follows: (do this using the Gear icon in the lower left, and select &#8220;Add Build Setting Condition&#8221;)]]></description>
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		<title>Cheaters! Cheaters!</title>
		<link>http://articles.akgfx.com/2009/07/cheaters-cheaters/</link>
		<comments>http://articles.akgfx.com/2009/07/cheaters-cheaters/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 02:10:10 +0000</pubDate>
		<dc:creator>Arash Keshmirian</dc:creator>
				<category><![CDATA[Software Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Cheating]]></category>
		<category><![CDATA[Leaderboards]]></category>
		<category><![CDATA[Scores]]></category>

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		<description><![CDATA[High-score leaderboards in iPhone games are virtually ubiquitous, but as with any hastily-built system the opportunity for cheating and other misdeeds is ripe. On such a poorly-secured and highly-visible platform, hackers are not long to follow.]]></description>
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		<title>Long Hiatus!</title>
		<link>http://articles.akgfx.com/2009/07/long-hiatus/</link>
		<comments>http://articles.akgfx.com/2009/07/long-hiatus/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 23:21:43 +0000</pubDate>
		<dc:creator>Arash Keshmirian</dc:creator>
				<category><![CDATA[Entrepreneurism]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Limbic]]></category>
		<category><![CDATA[TowerMadness]]></category>

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		<description><![CDATA[As you&#8217;ve likely noticed, I haven&#8217;t been updating lately – I&#8217;ve been busy launching a new company, Limbic Software, and pushing some really cool stuff with games on the iPhone. Our first game, TowerMadness, was featured by Apple in the iTunes App Store, won a few awards, was generally applauded by the gaming media and [...]]]></description>
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